Devlog #9 - Player hosted servers
Player Hosted Sessions are here!
Over the last month I’ve been listening to the players and one thing that was brought up was if they can host their own servers. I originally wanted to just have dedicated servers run by me, but the reality is that I can’t host servers all over the world. Well, I can. But it would break my bank account.
So, with that I decided to go ahead and add the functionality for players host their own sessions. This means you can make a game and you`ll be the host, and your friends can connect directly to your game. This is great for regions where I don’t have dedicated servers active. The servers you can host aren’t dedicated servers, though. So, if the host closes the game or leaves, the session is destroyed, and all players are sent back to the main menu. Maybe in the future I’ll release the dedicated server tools as well. To achieve this I used the advanced steam sessions plugin for unreal engine. This gives access to the key functions Create session advanced, find session and destroy session.
This took me a long time to get working. Testing locally for me is very difficult as I only have 1 working computer, and in order to properly test this you must have 2 computers and 2 steam accounts. Also the game logic was never really intended to cater for players that are both the server and a client at the same time. I had to go back and rework a lot of the server / client logic. Finally, it`s all working now.
When you host a session, you can choose the game mode (free for all or king of the hill, more soon), whether map rotation is on / off, the map you want to play on, the rounds per map, the max players and also what weapons you want to spawn in the game!
So now you can have a melee weapon only bust up, or maybe just a nade spam match.
This whole feature release is the first part of this update. Next I`ll add an option to make sessions private, friend invites, and also add more game options like time limits, low gravity etc.
Since the game entered early access, I`ve switched focus from the things I originally wanted to add, to the things my actual players want me to add. I`m grateful to everyone that has given me feedback and ideas.
- Key remapping
- Leaderboards
- Player hosted sessions
- Single player mode against bots
- More customization options
- Steam cloud saves
- Game round balancing
- Weapon balancing
Next update in a week!
Don`t forget to join the discord
https://discord.gg/6vcRDyfVzr
Get Combat Beans: Total Mayhem
Combat Beans: Total Mayhem
fast paced multiplayer arena shooter
Status | Released |
Author | PeanutBrainStudios |
Genre | Action, Shooter |
Tags | battle-royale, beans, Casual, Colorful, deathmatch, Fast-Paced, Multiplayer, Third Person, Third-Person Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog #8 - Leaderboards and a playfab tutorialOct 05, 2023
- Devlog #6 - Chat,Update to 4.27 and bug fixesMay 14, 2023
- Gameplay video! Free for All is DONE!May 09, 2023
- Devlog #5 - State of the game, New features, Weapons, PlansApr 27, 2023
- Devlog #4 - Customisation and unlocksDec 15, 2022
- Anatomy of a BeanDec 06, 2022
- Devlog #3 - New Maps and Updated UINov 28, 2022
- Devlog #2 for Combat Beans! - GunsNov 20, 2022
- Devlog #1 - Beginning of the BeanNov 15, 2022
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